The Champions Ballad Ign
After months of teasing Link's next adventure, Nintendo has finally announced when we'll be playing Champions' Ballad.
In this The Legend of Zelda: Breath of the Wild guide, we’ll show you how to navigate and complete the Divine Beast you discover under the Shrine of Resurrection. This is the penultimate step of the EX Champions’ Ballad main story quest.The Champions’ Ballad adds a new main story quest for you to take on after you’ve tamed all four Divine Beasts. The first stage of EX The Champions’ Ballad presents you with a new series of challenges on the Great Plateau. After that, you must complete a series of challenges for each of the Champions. Once all of those are complete, you return to the Shrine of Resurrection to complete your trials.Nintendo.Nintendo.Nintendo.NintendoFinding the map in this Divine Beast is pretty easy. The map is straight ahead of you about halfway across the floor.
Just watch out for the Guardian scout on your left — just shoot an arrow to its eye. Continue across the floor to find the map.The map allows you to control the direction of rotation of the driveshaft that runs down the middle of the room (and you’re going to be doing that a lot). The map will also show you the location of the four terminals.This Divine Beast has a pretty simple layout. There’s the long main room with a driveshaft running from end to end — from the entrance to the exit.
There are two rooms on each side, each with a terminal inside. Room 1: Spikes and lava.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.NintendoFrom the map terminal, head back to the entrance. The gear ahead of you on the right has paddle-like platforms coming up out of the lava that you can ride. Run over and let it carry you up to the platform on the right. Hop off, then wait at the giant spinning disc until a door spins past.Head inside the room and stop in front of the spinning, spike-covered cylinder. You want the cylinder to be spinning from left to right. Use your map to switch the direction that the driveshaft is spinning — this will make the spike-covered cylinder spin the other way.
That makes it so you can follow the spiraling path forward safely. When you get to the end, time your jump through the flames carefully.Stand next to the switch, then watch the spinning disc at the end of the room. Watch for the funnel end of the tangled pipe to pass next to the platform with the ball. When the funnel passes the platform, step onto the switch to drop the ball into the pipe.Now you just have to switch the direction of rotation back and forth to lead the ball through the curves of the pipe. Once you get it to the end, the ball will fall onto the platform down the ramp from you.Carry the ball back to the the wall of flames, then turn right.
Drop the ball into the chute — it will roll all the way down and drop into its depression and unlock the room with the terminal.Make sure the spiky cylinder is spinning in the opposite direction as before, then run down. Head into the room on your left to activate the first terminal.Before you leave, stand right in the middle of the doorway. Let the door in the spinning wall-disc carry you up, then turn toward the terminal room — there is a treasure chest on the roof. Paraglide over to it and open it for a cobble crusher.When you return to the main room, there will be four G uardian scouts waiting for you. One arrow to the eye will take each out.
Room 2: Giant spinning cylinder.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.Nintendo.NintendoRun straight across the main room from Room 1 to the first room on the left. There’s a ramp right up to the door, but the disc isn’t spinning. Look up to find a rotating metal bar that is conveniently shaped like the holes in the door disc. Use magnesis to slot the bar into the door disc.Run to about the middle of the room, but don’t leave the section that’s rotating.
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Let one of the rotating bumps catch you and carry you up. There are alcoves and stairs on either side of the room. Head up the stairs to the top, then look up to the roof. Use magnesis on the metal beam to knock it loose, then drop it to the floor.Drop back into the main cylinder and recover the beam. Pick it up from one end so it’s easier to manuever.
Slide it into the slot right at the bottom of the not-spinning part of the room. Watch the spinning side of the cylinder for another metal piece. There’s a metal sleeve you can grab with magnesis and slide it out toward the non-spinning end of the room.Wait for the sleeve you just extended to catch the metal beam you just slotted into the non-spinning side. This will make the entire room spin.
If the circuit that opens the door to the terminal doesn’t close, use the map to reverse the direction of the driveshaft.Head into the terminal room. If you miss your chance to interact with the terminal, just tumble around the room until you get another chance.When you.
Escort quests are always a handful, and the kicks things up a notch by making your escort a dumb rock ball you need to haul around just to open the place up.But wait, it gets better: You get to carry this silly orb around a winding stretch of shore that’s filled to the brim with, Octoroks, and even on horseback because you don’t have enough to deal with, right? You know what - forget this, I’m punting this ball into the ocean. Metal Connections - Wahgo Katta Shrine, Central HyruleMaybe I’m crazy, but the is more annoying than it looks. You’ve got a monk far out of reach, so you just need to move some metal boxes and platforms to build a bridge. Simple, right? Turns out, physics can be a real jerk. Have fun watching your carefully stacked boxes topple over like a flimsy house of cards because you jerked the Magnesis Rune too hard in one direction.
Oh and don’t bet on that final metal platform doing you any favors as you guide it from being unhelpful to crashing down on your head and knocking you back to the bottom. Greedy Hill - Kayra Mah Shrine, EldinOk I was wrong there’s a worse thing to escort than a ball - try a piece of rocky meat.
At the bottom of a large hill. Guarded by hordes of. Who are shooting fire arrows. Also there’s falling boulders, and everything is on fire.
No piece of meat is worth this, and it’s made of rock! Why can’t this dumb Goron go get it himself?Get the jerk his rock meat, and he’ll open a path to the. You’d think that would be enough, right? You’ve proven yourself, yeah? Nope - get ready to run up another slope inside the shrine while even more boulders try and fall on you!Katosa Aug Apparatus - Katosa Aug Shrine, AkkalaThe monks who built all these crazy shrines really wanted Link to prove himself as a hero. Power, courage, wisdom - everything you’ll need if you want to beat Ganon.
So why am I playing minigolf in this shrine? Is Link going to face off with Ganon on the putting green to decide the fate of Hyrule? Nevermind the fact that motion controls make trying to hit a ball in a straight line the most impossible task in the world. Just keep the Spirit Orb, it’s not even worth it. Myahm Agana Apparatus - Myahm Agana Shrine, HatenoReally, more motion controls? I’m not going to be able to save Zelda by tilting a, dude.
If that’s Ganon’s plan, he’s got way too much time on his hands. This might have actually been fun if it wasn’t for the ramp at the end where you need to fling the ball into the air - which usually ends with you violently jerking the platform to the side. You know you’ve made a frustrating shrine puzzle when everyone who tries it just ends up flipping the maze over. This champion doesn’t play by the rules! Rona Kachta's Blessing - Rona Kachta Shrine, Great Hyrule ForestThe doesn’t suck - but getting there does. This deceptively cool looking entrance is straight out of Indiana Jones and the Last Crusade.
Luckily for Dr. Jones, he didn’t have to deal with a room full of a dozen all aiming laser beams straight at his head. This place is downright terrifying to get through, especially if you stumble across it early on, and haven’t mastered the awesome art of - or, you know - running away really fast and not getting killed in one hit.
The Stolen Heirloom - Lakna Rokee Shrine, Dueling PeaksOK maybe this isn’t so much about the, as it is the frustrating nature of the people of. Ever since you arrive to find Impa you can spot a little shrine ball next to her. Eventually you might stumble across the shrine pedestal up in the hills - but they won’t give you the ball! They even tell you “the hero will be gifted the blessing of antiquity” but apparently that doesn’t mean you can take it - no you’re just a regular legendary hero, not the hero of taking artifacts without permission.What they don’t tell you is once you do enough errands in the town, somebody else steals it! That’s right, all your patience is rewarded by some other chump taking the orb and trying to use it himself, forcing you to tail the guy all the way up into the hills.
At least you get to have a cool duel with a at the end.The Lost Pilgrimage - Daag Chokah Shrine, Great Hyrule ForestI hope you loved tailing that other guy in Kakariko Village, because, wow. This wonderful, adorable, silly old Korok will have you screaming in frustration as you watch him wander aimlessly around the Lost Woods in search of a Shrine. But don’t you dare help him - even when he calls out for help - or it’s back to the start!This little guy has the attention span of a goldfish. He’ll stop for minutes at a time, then sprint along through the fog, and double back just because - hope you weren’t trying to follow him! After what seems like an hour - he finally has the shrine in sight, which of course lures you into coming out to congratulate him, only for you to fail because he didn’t actually reach the shrine yet. I’m going to burn this forest down. Tempered Power - Mirro Shaz Shrine, Great Hyrule ForestCongratulations, you almost single-handedly ruined the stasis rune for me.
What is it with these monks and driving objects into holes? Was Hyrule originally a giant golf course? We may never know, but I know I broke about 10 sledgehammers trying to whack a ball hard enough to hit it across the gap and then again to get a treasure chest because I don’t know when to quit. Fateful Stars - Keo Ruug Shrine, Great Hyrule ForestThe wins the award for “Most confusing shrine until you figured it out and told everyone you always knew how it worked”. Ok so maybe you figured it out quickly - but to a lot of people, seeing a bunch of weird shapes on the wall and a bunch of ball slots everywhere made things pretty frustrating.It’s actually a good kind of frustrating: Confusion leads to experimentation, throwing balls into different slots, and slowly coming to realize that the shapes on the wall match four columns of slots, and the torches that line the wall actually represent a number! Curse you for making me think!Those were some pretty aggravating shrines, but let’s face it: The spirit orbs are totally worth it.
Let us know which and you found annoying (or loved!), and be sure to use our to clear every last one.Brendan Graeber is a Guides Editor at IGN and wasn't happy to find more motion puzzle shrines in the Champions' Ballad DLC.