Semblance Game

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About the Game. Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It's a game that asks, what if you could deform. Asemblance Walkthrough Please note that the details below reflect the time and playthroughs required to get all the Achievements in this walkthrough. 10 of 10 are Offline Game Mode Achievements.

Contents 's Squad. Cerise Lichtenburg: 'Last Stand' (when activated via the trigger conditions (reaching orange aura and being struck down right after), Cerise gains faster reflexes and thus attacking speed for a limited time, up to an hour or until she is defeated, whichever comes first.). Marble Zeppelin: 'Repel and Defend' (when activated, Marble gains a powerful repulsion field, attributing to her shield. The repulsion field, however, requires that Marble's shield is placed in a frontal defensive position, else it does not work. If she holds it in a non-active state for 20 mins, she'll experience severe knockback, possibly knocking her off her feet.). Reese Schneider: TBD. Thyme Winderfly: 'Arena Adaptation' (when activated, Thyme can siphon various materials in her environment with her hands for a limited time.

This cannot be done in a hurry, else it can leave permanent damage to Thyme, ranging from some cosmetic scratch to the possibility of a material permanently bonding to Thyme's skin. This cannot be done with all materials.).

Azure Holland: TBD. Witt de Adel: 'Nerd Rage' (when activated, Witt becomes enraged, gaining ridiculous endurance and attacking speed for 3 mins. However, she loses her sense of balance in the process and after it's deactivated, she flops on the ground, very much dizzy.). Zinc Graham: 'Chain of Impact' (when activated, chained consecutive landed hits increase in impact with each hit. Must be in a consecutive streak, else it's no good. There is a point where the hits will not increase in force of impact too.).

Glacier Christina: 'Cast in Ice' (when activated, Glacier can render a single person unable to move at all. The downside is that Glacier is immobilized in the process and if she holds it for more than 3 hours, Glacier experiences chills and sore muscles.).

Bethesda Larsen: TBD. Rain de Adel: 'Rainy Pets' (when activated via the trigger phrase ('say hello to my little friends'), rain clouds appear over everyone's heads, granted that they are in Rain's line of sight, and that includes Rain herself. Said clouds rain over said heads, and the clouds will follow wherever anyone with one goes. Rain can keep them out as long as she feels like.

Granted she will experience a periodic lightning strike from her own cloud. Nothing lethal, just a zap.). Lead Zeppelin: 'Eye of Horus' (can see through enemy disguises. While his absolute limit for using this is 5 hours, his vision begins to deteriorate after 30 minutes of use and he begins to lose a bit of his short term memory after 2 hours of use. He needs to rest for a whole day if this is used for the full five hours.). Cocoa Winderfly: TBD.

Weiss Byrne: TBD. Lightning McLaren: 'Lightning Strike' (can emit electricity from her hands, a la Force Lightning from Star Wars. Cannot conduct it though, and when it is used, Lightning's heart races.). Plum Karahalios: TBD. Ragdoll runners full game unblocked. Sophia McLaren-Cobb: 'Conga' (when activated via trigger phrase ('Conga, Conga, Conga!' ), everyone in the surrounding area of Sophia will be completely baffled, to the point where they just stop doing what they were doing and start making a conga line for the fun of it.

It can last for as long as everyone in the line wants it to, but when it breaks, Sophia has to stay doing a conga dance for 10 more minutes than everyone else. A known side effect is ridiculous laughter.). Tina Schmidt: TBD. Denmark Larsen: TBD. Chelsea Conrad: TBD.

Agate Corseli: TBD. Vixen Voltagen: TBD. Cecilia Holland-Reichert: TBD's Force. = means semblance is open to discussion and alteration. Prism Silvester - “Mind Over Matter” (Can telekinetically move objects. The bigger and/or heavier the object is, the more energy it drains.

A side effect of his semblance is whenever he uses it, a silver aura outlines his body.). Indigo Levi - 'Empathy' (Can sense the emotion of a nearby person of his choosing. Can only read one emotion at a time. The more emotions he reads, the more overwhelmed he is.

If he reads too many emotions at once, his head will feel excessive pain.). Vera Rhee - 'Visible Light' (Can manipulate light and create light with the palm of her hand and can alternate the color of the light she creates.

The bigger the light source she creates, the more energy it drains. She can keep the light going for long periods of time, but her body will slowly feel like its on fire if kept for too long.). Jasper Ube - 'Siren's Melody' (Capable of singing astonishingly beautiful melodies and songs that can lure anyone in who hears his voice. Songs must be ballads or something similar that involves soothing or slow tune. His songs are harder to work on the same gender and the user must be able to hear and be in range to be effected.

A side effect of his semblance is his eye turn a golden color when using his semblance.). Maize Simmons - 'Terramancy' (Can control and manipulate pure earth elements such as rock, dirt, sand, minerals etc. And create objects from earth elements.

The bigger object he manipulates or creates, the more energy it drains and whatever mineral that isn't harden or he isn't familiar with may be harder to control, create or manipulate such as salt or clay. Cannont control glass, artificial solids, oils, metals or dust, create earth as it needs an already existing source and is extremely weak against electricity.). Angelo Black - 'Copycat' (Can transform into the appearance of a person he's seen. The longer he keeps the form, the more energy it drains, but since he's experienced with semblance, energy takes longer to drain. His wolf ears remain in any forms he transforms into, his reflection shows his true self, the process is slightly painful, like pressure is being put on his body, and can only transform into the same gender as himself i.e.: if he sees someone from the opposite gender, he is unable to shift into them. He cannot transform into anyone larger or smaller than he is, only someone near or the same as his height.).

Zephyr Choi - 'Joker Venom' (Capable of emitting toxic vapor clouds by inhaling vapor and exhaling through his lungs if he chooses. The clouds are a greenish white and whoever inhales it, begins laughing uncontrollably.

Depending onto how much the user has inhaled, the venom lasts thirty seconds to a full minute and a half for the venom to work through the user's system and leaves the user weak, out of breath and dehydrated. Because of this toxin, Zephyr is immune to some venom and poisons, such as acid, but not all. Zephyr must always carry around a vapor pen in order for his venom to work.).? - 'Cerebral Control' (Can manipulate, modify and control thoughts, but only a couple thoughts at a time and the modified thoughts only last for a little while or a long while depending on how much time they spend constructing them. The longer they do it, the more lightheaded they feel and can possibly pass out since it's a lot of strain on their own mind.)Ice Cream Beans In Use.: 'Friction'; the ability to manipulate the action of friction on any surface within ten feet of her.

It does not have regard to friend or foe when they are walking on the surface she is affecting, so she has to be immensely careful when envisioning the exact radius she wants to affect. This is the hereditary semblance of the Liang family.: Mauve's semblance is known as 'Emotionally Charged.' This is because Mauve is known for feeling emotions very vividly - anger, happiness, sadness, all of them - to the point they all blend into one raging mess at times. These emotions and the energy that comes with them provides her with bonus strength / speed for her attacks, meaning her teammates often try to rile her up or recall a memory that makes her feel something specific. However, this energy needs to be directed into the right attacks, otherwise she can quickly burn herself out.: Sionainn's semblance is 'Eidetic Memory'. This allows her to analyse and memorise an enemy's fighting style, as well as notice smaller details of the battlefield (including small bonuses in navigation). While it doesn't have many offensive uses it allows her to stay back and strategise, and is especially advantageous if she gets to see an enemy fight ahead of time.

However, if an enemy diverts from habit, this can surprise her and leave her reeling for several long and crucial moments while she tries to make up for lost ground.: 'Identity Fraud'; the ability to take on someone else's identity, complete with appearance and voice. The longer this is held, the more energy it drains, and she must have seen the person she is impersonating before.

At maximum, she can hold a disguise for three days but must wait the same amount of time for it to recharge - not to mention that in the three days' recharge time, she is mostly catatonic and especially vulnerable.Ideas. 'Hindrance Sight'; an ability to spot loopholes in a defense, or chinks in people's armour, etc. This needs a 1 minute recharge time, and there is the occasion when she doesn't know how to exploit the weakness she is presented with. 'Hebe Effect'; the ability to change the physical age that she appears to those around her. She keeps this consistently at around age 19, it is something that she has grown used to; its disadvantage is that the Semblance has little use in main field combat. 'Stealth Sense' - the ability to dull someone's awareness to people's presence.

This can include up to 4 people including herself; however, the longer she holds it up, the more steadily aware the person becomes. 'Animation'; she can temporarily animate any object within ten feet of her to weaponize or use as a shield. The larger the object the more energy is drained. 'Nullification' - the ability to temporarily nullify someone's semblance; however, this does require physical touch in order to pull it off.

'Chronos' - a faster rate of healing non-fatal wounds. The deeper the wound, the longer it takes to heal, and only half the Aura the wound cost her is restored. 'Invisible Woman' - the ability to bend and solidify light around herself to render her and those she touches invisible, or create a basic, brief forcefield to shield her from attack. 'El Diablo' - the ability to manifest fire. This is harder to control when she is angry, and if not kept in check, as has happened before, she can sometimes 'implode.' . 'Manipulation' - the ability to render a certain person unable to distinguish between lie, and truth.

This cannot be used on the same victim more than once on the same week. 'Density' - can make her body denser and harder to penetrate using weaponry. 'Movement Charge'.

Taking advantage of her fast nature, this allows her strength to be charged by the amount of movement she makes on the battlefield (kinetic energy). She can use this for higher jumps, or increased speed, which can assist in recharging in a feedback loop until she depletes it with a number of charged shots. This does, however, naturally tire after a certain amount of time and demands some amount of stamina. 'Super Duper High School Despair' - the ability to be empowered by her, and others', despair. TBD - the ability to distort how the physical force of weight is felt by herself or others; this has no affect on gravity in her environment. 'Luck of the Draw' - has increased luck in games of chance, or when choosing between two options in combat.Fam.

Huin Saek Park - 'White Noise' (ability to increase or decrease sound volume drastically. Can be aimed at specific people or objects.

If used excessively, can give headaches or migraines, and sometimes a ringing in his ears.). Pyro Mania - 'Fire Starter' (Ability to call fire from his body. Is fire resistant BUT the heat does leave him dehydrated.). Shadow Marx - 'Hardening Darkness' (Ability to turn shadows into tangible objects. Cannot form living things. Over use/over dependance can make him start to lose vision.).

Ray Liang - 'Friction Manipulation', hereditary. Popper Broderick - 'Ghosting' (ability to pass through all substances,an example being a wall. After long use, can make him dizzy and make his decision making go fuzzy.). Saber Ryu - 'Illusionist' (ability to create illusions that is incredibly realistic, and pass all tests of senses except touch. The more illusions he creates, the less realistic they start to look.).

Greyson Seok - not manifested. Chrome Ube - 'Panther Unleashed' (able to shift into a full on panther, which is faunus form. In this form, he 2x stronger but a lot more predatory.).

Phoebus Sekallarios - 'Zero Gravity'. Ghost Canis Lupus - 'Death Heal' (Enhanced healing ability and rate when in a dangerous situation of near death. Ability puts him in a death-like state in order to fully heal him, although he is not dead. This rapid healing only occurs in close death calls, and not minor things like cut. It cannot prevent instant deaths, like an explosion or getting shot through the brain. Feels excruciating).

Woody Blaze - 'Chemist Riot' (Able to combine water with different parts of nature and his aura to create low level potions.). Sinna Malachite - 'Dionysus Effect' (Makes things around him go insane, for better or for worse. Over time, the usage of this affects his state of mind. People affected by his power are only affected while he holds concentration of them. Nearby insanity helps make his power more intense. Is hereditary.). Umber Nighy - 'Mr.Congeniality' (If he wishes, he can affect people around him to like him more, and either feel some lust for him, or want to do what he says.

It works as a power of persuasion. The stronger the will, the more resistant. If not into guys, power is also weakened.). Ao Ro - 'Euphoriatic Overdose' (The ability to increase the endorphin levels in a person or animal, to extreme lengths. The victim gets an intense feeling of enjoyment and satisfaction, to the point of near incapacitation, and maybe even death. It works best with people who genuinely like Abro in some way, and if Abro also finds them agreeable, visually or spiritually.

Lacking any of this, the sensation is almost to the level of tickling. The amount of people he can do this too depends on the amount of attraction.). Lovet Le Blanc - 'Soulful Fragrance' (Ability to smell sweet and delicious, or disgusting and death like. The sweet smell tends to always cling on him with varying degrees, and he can intensify it to momentarily distract people. The deathly smell is extremelydisgusting and powerful enough to work as a grim repellent. The stronger the grim, the less it works.

The weaker he is, the less it works.MINIONS. Nero Rossi - 'Sweet Dreams' it brings the effected persons worst nightmare into reality for a short period of time. The semblance causes short term memory loss and the person controlling the semblance can also see the persons worst fear. Pepper Brodrick - 'Healing Rebirth' it makes the person feel as if their going to die for a short period of time, though after a little while the effected person starts to heal.underlings. 'Super-strength'; the ability to gain, albeit briefly, inhumane strength. It can come into play for about fifteen to twenty minutes at a time; however, it also diminishes his normal strength once the super-strength is gone, for approximately five to ten minutes, depending how long his super-strength was in use, so he can garner enough energy to implement it again. He, however, does not like putting it into play much, or at least not in the same battles.

'Spirit-Walking'; the ability to have an out-of-body experience in which her spirit leaves her body; however, she will not be seen nor heard during her walk, and her body will seem physically dead, pulseless. She can only be out of her body for fifteen minutes at a time, eighteen, at most, or else she'll be 'locked out of her body'. In other words, she'll be dead for good, roaming the world for eternity. When she returns to her body, she needs five to ten minutes, minimum, to get her systems working all over again.

Semblance game review

In the mean time, she may feel lightheaded and nauseous, depending how far she went & how long she was out. 'Power mimicry'; the ability to absorb, or mimic, another person's semblance. The effects only last fifteen minutes, at most, and have minimum negative effects on her, although they may leave her feeling a bit more tired, or weaker, depending how powerful the absorbed gift is. 'Physical Duplication'; the ability to create duplicates of herself. They have a mind of their own, meaning they're capable of fighting alongside her.

The more duplicates she creates, the longer she keeps them around, and the more tedious tasks she gives them, the more energy it consumes. 'Numbing Darkness'; the ability to manipulate darkness to an extent in which it can numb all of the human senses of his target. Overuse could lead to debilitation, dizziness, and if to the extremes, even black outs.

'Mind reading'; the ability to read minds. She can't control whose minds she reads, but she can hone out the others to be able to listen into a specific one. The longer she listens in, the worse of a headache she'll get, though she can last up to fifteen to twenty minutes without getting one. 'Quicksilver'; the ability to run at an abnormally high speed. The more distance she covers, the more fatigued she will be.

She could reach the point of passing out if she overexerts herself.' S OrderWIP's Photographsi try really hard to not OP stuff, but if you have any nitpicks, drop me a bomb at my wall.

Lumi Jokinen — Caulk Orfist: Even the smallest crevice in the ground can take your last breath, or should I say last bit of aura? Allows widening and closing of cracks/cuts in solid substances, namely the ground. Physics still have their say so caution is a must. Too wide a crack can't be closed properly. Uses up more aura than what she deems practical if she focuses too long on a single target. Widening a crack to a boulder-sized hole.) Harder substances are trouble.

Organic substances take more time and concentration. Side effect is the ground suddenly meeting your face. 'Orfist' is coined from the word 'orifice.' It is so because of how surprisingly offensive it can be. This semblance is fairly gruesome if you open your mind a little, due to how a single open cut could easily lead to something worse. Lucky aura exists, yeah?

It is a representation of how Lumi never stops seeking to fill the emptiness that she has been stranded with and how people fall into it when they try to help. Rain Sassari — Heuristic Groundswell: Communication has never been and never will be Rain's strong point. However, it still came as a shock to many when her Semblance made itself known. Transmitting emotions on a whole new and untappable wavelength is sure to raise some eyebrows.

The better someone is at understanding Rain, the easier it is for them to decipher the messages being sent. When synced with her specialized weapon, it's time to stop laughing at how overemotional people are. Can be used to 'force' her way into people's minds. Effects vary depending on whether they gave permission and how good their mental resistance is. Any sign of emotion is an opening.

Allows her to more or less split herself into three different minds in order to help combat mental attacks, but leaves her terribly vulnerable. Can share a connection with one person without becoming easy fodder. Switching between defensive and offensive is too risky and aura draining to even consider; it is either one or the other or not at all. Nothing is more heuristic than literally poking around in someone's head. Rain's unfortunate habit of understanding everyone with very few reciprocating is what her Semblance is all about. She operates on a wavelength that few can hear — something that she's been doing her entire life.

Closed off, because the worst part of feeling people's natures so strongly is that you know just exactly what cruelty they are capable of. Ecstasy Strand — Phantastic Slough: Excretes a gaseous substance that envelops her body. Can become a solid (jellylike) or a liquid at her behest. Contact gives a burning feeling. Works with a poison-esque damage ratio.

If used enough, may cause target to eventually lose their sense of balance and have mild hallucinations. Storing for future use is a standard method. Be careful not to ingest it, because it will get nastier from that point. She is able to hold up the personal barrier without significant aura usage, but any other action with it takes a nibble out of her. Her aura flares up in its ghostly blue glory when she uses it.

Representing how most of her memories are 'poisoning' her, Ecto's semblance ejects said memories from her body in other forms. Memories are flexible, hence the different forms.

The hallucination part speaks for itself. She has never been able to stomach her own past.

Miela Oleastro — Delude Delicacy: (Incrementally) increases her movements to go unnoticed. Drastically enhances underhanded, sneaky attacks to a literal level of 'did not see that coming.' The farther the distance is between her and the target, it becomes harder to maintain and less potent. Side effects are some body parts (mainly limbs) becoming translucent the more she uses it.

Many onlookers generally means not all will be fooled. Highway rider game download for pc. She often plays it off as a bitter sweet surprise to opponents.

Restrictions are a pain in the ass and Kai doesn't like being bothered. Her love for bending rules and longing for people to stop getting on her case probably squeezed this Semblance out of her. Why do you think her thoughts painfully remain thoughts? Because like loopholes, they backfire often.' S Litter. Alex Amranth - Forget the Speed of Time - Alex speeds up to a point where his own perception of time is much faster than those around him making him seem to move in a blur to those around him. In combat this is used for effective dodges and repositioning for precise strikes.

He can only activate his semblance for a time of approximately 30 seconds and if he is not In a still position when this time ends he can be left with whiplash and vertigo. He also has to wait a minimum of 5 minutes in between each use if he uses it for the full 30 seconds sometimes less if he uses it for only a couple seconds. Sylver Shayde – Luminescent Discharge – Sylver’s Semblance sends him into a fugue state where he can barely differentiate friend from foe. Whilst in this state he can fire projectiles of his own pure energy that appear as a silver orb of light.

Sylver can only maintain this state for upwards of 2 minutes and when he exits the state he is left confused and disoriented. It can be ended early if he is hit hard enough. Lunar Shayde – Moonlit Destruction – Lunar’s Semblance amplifies her already incredible physical strength giving her the power to punch with the force of up to ten men.

If she hits an enemy but they are too heavy for her to move them she runs the risk of breaking bones in her hand and arm that threw the punch. She can only activate her semblance once every few minutes, if she were too activate it sooner than that she would shatter every bone in her arm, or so her grandfather warned her as her semblance was much like his own hence why he couldn’t use his right arm.Subordinates° - will probably be altered in the distant future.please let me know if anything is wrong, thank you.

Codeine Calluna. Slow Burn: Slow Burn enables Codeine to transfer heat from one object (can be herself or anything tangible) to her opponents and make them feel an unbearable sensation of burning alive. Codeine can manipulate the amount of heat transferred depending on the person's resistance. The more heat she channels- especially from herself- the more exhausted she gets.°.

Mynah Palaka. Trompe L'oeil: Trompe L'oeil is peculiar. In a sense, it allows Maya to manipulate her literal surroundings in a way that deceives the human eye. For example, see that hole in the ground, looks real right? But that's not actually a hole.

The opponent would feel as if they'd fallen into the hole, but they didn't. It's just an illusion of falling; which isn't a pleasant feeling. While stuck in this trance like state, Mynah takes the advantage and strikes, most of the time with the intent to kill with her weapon. However, Trompe L'oeil only applies to three-dimensional objects.°.

Eden Elentari. Memento Mori: 'Remember that you have to die.' WIP. Taryn Ro. Seven Deadly Sins: WIP. Hana Habanero.

The Calling: Upon physical contact on any part of the target's body- especially in the eyes- Hana is able to bring out their worst memories, and is able to intensify the negative emotions from those memories to a point where it becomes agonizing. The more terrible the memory, the worse are the effects. At the end point of the Calling, the target would plead for Hana to kill them, as they will feel mentally shredded and no longer see a point to live anymore.

Midas Goldt. Golden Touch: When activated- which is when he takes out the gloves covering his hands-whatever he touches turns into gold, basically. This power is usually seen more as a curse to Midas rather than a gift, because it's such a pain in the ass whenever he isn't wearing his gloves. Midas is still training on reversing the semblance.°.