Mario And Sonic At The Sochi 2014 Olympic Winter Games Wiki

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Mario & Sonic at the Sochi 2014 Olympic Winter Games (stylized as Mario & Sonic at the Olympic Winter Games: Sochi 2014) is a game, and is the fourth installment in the series. It includes a variety of events from the winter games such as skiing, figure skating, and curling. As the title implies, the game is centered around the 2014 Olympic Winter Games, taking place in, Russia.

Mario& Sonic at the Sochi 2014 Olympic Winter Games is a crossover sports/party video game for the Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One, the first for the console. It was unveiled on May 17, 2013, is the fourth game in the Mario& Sonic series, and is the official. Mario& Sonic at the Sochi 2014 Olympic Winter Games is a crossover sports/party video game for the Windows, PLayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One, Wii Us is the first for the console with PS4 and Xbox One. It was unveiled on May 17, 2013, is the fourth game in the Mario.

Different events uses the Wii Remote Plus controller, Wii U GamePad, or both. As the other games in the series, it features realistic events with ones in Mario's and Sonic's worlds. As the game is a Wii U exclusive, Mario & Sonic at the Sochi 2014 Olympic Winter Games is the first in the series to not have a handheld version.

It is also the first game in the series published by outside of Japan and South Korea rather than, who published the first three games. 's event intro screen.

This screen varies depending on the event that is played.Before each event, there is an event intro screen. Events where all 4 players play at once show the VS screen, displaying which players or teams they are up against. For turn-based events, the current results screen will be shown, similar to the final results screen that shows the current running order prior to the next player or team beginning their turn. For head-2-head events, the tournament grid, showing the 4 players or teams in a tournament bracket, will be shown.For the latter two types of intro screens, these screens are shown again during the course of an event after a player or team finishes their turn in case of turn-based events, or after a round is complete in case of head-2-head events, until the final results have been determined.There are some events that put the players in teams. There are also other events that have 8 players vying for 1st place. In certain events, the results of CPU players/teams are simulated, and are shown in the current results screen before the next player/team begins their turn. The length of an event depends on how the event is played and the game settings for the selected event.Mario & Sonic Live. Galaxy life gry jeja.

The track map for, that can be shown exclusively on the GamePad during Single Match.There are some events that are played without the GamePad. For these events, the Mario & Sonic Live will be displayed on the GamePad, with hosting the events. Toad will comment at the start and end of events.

Would give tips on how to play an event based off posts from the network; due to the shutdown of Miiverse, the instead now give a preset list of tips for the event. There are some events with a track map that shows where the players are running at the moment; the map can be enlarged to fit the screen by pressing.Results. The final result screen that is shown after an event is complete. The picture is at the end of.At the end of an event, players are ranked based on how well they did in an event, such as how many points they earned, how fast they finished the course, etc. There are some events that grade players on various criteria from C- being the worst and A+ being the best; the letter grades are converted to points to give an overall result.If the player can place in the first 3 spots in an event, they win a medal. In 's 2-vs-2 mode and events where there are 4 players in one team, characters never do their individual victory animations, and characters will clap for their result if they finish 2nd or 3rd.

A difference between the previous games is that this game skips celebrations for CPU players that place in the top 3, and that the ceremony is done first before the final result screen, rather than after it.After the ceremony is complete or if the player/team finishes outside the top 3, the final result screen is displayed, showing each player or team's score, which varies depending on the type of event. The player can watch the replay of a completed event by pressing. Once the player presses, the Retry menu appears that allows the player to play again, change the character or event, or go back to the main menu. There are some events without a final result screen or replay, so the Retry menu will pop up at the point where the final result screen should appear after such events.RecordsThe player can see which medals they won and the best record they have set in the Select Event screen. Records can be set in events that feature them, but they can only be set in Single Player or Co-op; multiplayer versus or team battles do not allow records to be set, like the.

Also from the 2009 Wii game, Best Runs can only be set in single player mode. However, certain challenges can be cleared in multiplayer versus or team battles.More details on the player's record for a specific event can be displayed in the Road to Victory channel on the GamePad. This channel allows the player to view a history of their results in the events they have participated in, the accomplishments they have made, as well as a graph showing up to 20 of the player's most recent attempts, the change in score from the first attempt to the most recent attempt, in addition to two other statistics.Tournament EventsThe following 5 events have only two players or teams compete:. Snowboard Parallel Giant Slalom.

Ice Hockey. Curling. Snow Day Street Hockey. Snowball ScrimmageThese events are played in a tournament fashion. The number of players and the team setup determine what happens next:. 1-2 Players, Team Versus or Co-op Play: The human players/teams automatically go to the Finals and players simply do 1 round to fight off for 1st or 2nd; this makes getting 3rd or 4th impossible. 3 Player Free-for-All: The seeding is determined randomly.

The seeding determines who gets a bye in the first round and is guaranteed at least 2nd place. The loser of the first round gets 3rd place; the winner of that round faces off against the player that got a bye in the first round to battle for 1st or 2nd. Total length for the whole event is twice as long.

It should be noted that although there are 3 players/teams in the tournament bracket when playing with this number of players and with this team setup, there are actually 4 players/teams competing; the CPU player/team will always be listed as 4th place (only noticeable in Medley Mania) despite not even appearing on the tournament bracket. 4 Player Free-for-All: The seeding is determined randomly. Two semifinal matches are played to determine who will play for 1st or 2nd and who will play for 3rd or 4th. After this, the match for 3rd place is played, followed by the match for 1st place. Total length for the whole event is 4 times longer than normal. In each round, the lower player number of the two participating players in the round will use the GamePad.Medley Mania.

Under your control gets huge lock you in the process will improve and expand its territory. Siralim strategy guide. Customization of characters is performed at the highest level, and you should to pump the hero, endowing it with new abilities. You will be able to take control of six different characters, each of which will have distinctive abilities and skills. Try to thoroughly explore an area in order to provide yourself with all the necessary resources and equipment, which also lends itself to modification.

Victory is given to the player with the best total score in Medley Mania after all events are complete.4 players, either in a free-for-all or in a 2-vs-2 battle, compete in a medley to see who is the best player or team across a series of events. When playing with 3 or 4 players, a 2-vs-2 match can also be played. The game settings, CPU difficulty and the music track set for the individual events in the Single Match mode will also apply to the same events in the medley.

The player can also win medals, records, and challenges in Medley Mania mode, though this can only be done during a single player session.GameplayGameplay for events in Medley Mania are the same as in Single Match. Events usually will be played in a free-for-all; the exception is if the medley is played in 2-vs-2 mode and the event allows players to split into pairs. For events that are played in 2-vs-2 mode, the team setup for the event will be the same as the team setup for the medley.The player's objective here is to perform the best they can out of all events played in the medley against the other players. The results of all rounds that are played are tallied up to determine the final ranking for each player in the medley; the better the player does in the events, the better their final ranking will be.Before each round is a splash screen showing the medley being played, the current round number of the medley, and the event that will take place. The current medley standings are only displayed on the GamePad until the final event is complete.Star System. A star system is used to determine the winner in Medley Mania; the picture here is at the end of Mario Stage MedleyIn Medley Mania, a star system is used to determine the winner of a medley.

The way stars are awarded to players at the end of each event is very simple. In this system, all players earn one star, plus one additional star for each opponent they beat within a round in the medley. In other words, stars are awarded as follows:. 1st: 4 stars.

2nd: 3 stars. 3rd: 2 stars. 4th: 1 starBefore selecting a character, human players can choose whether they can have a 'Handicap Bonus'; if enabled, 2 extra stars are given for each top 2 finish, meaning 6 and 5 stars will be awarded to 1st and 2nd, respectively. Note that even with this option On, there is no bonus for finishing outside the top 2. This option is not available for CPU players; it is locked to Off.In 2-vs-2 medleys, star accumulation for each event varies depending on the multiplayer formation of the event. In a free-for-all, the total amount of stars both players earn from their finish positions are added to the team's score; for 2-vs-2 events, the winning team earns 7 stars and the losing team earns 3 stars.Extra characters (as a teammate or an opponent) are chosen at random for events that feature them. However, they do not influence the amount of stars a player or team earns at the end of a round, even if a player wins or loses against them.

Stars will be awarded based on only the player's results against the 3 other players participating in the medley.The amount of stars a player has earned does not determine the seeding in tournament-based events; the seeding for these events will be determined the same way as in Single Match. The scoreboard in Medley Mania. Until the final event is over, this is the only way to view the current standings of a medley.The scoreboard shows the position and how many stars each player has accumulated over the course of the medley, and whether or not they are given a Handicap Bonus. The scoreboard is shown on the GamePad.

In the case of 2-vs-2 medleys, the scoreboard will show both teams and the players in each team, the position that team is in, and the total amount of stars the team has earned.The scoreboard is always shown at the start and end of events, during events that don't use the GamePad, and during the Award Ceremony scene; for events that use the GamePad, the scoreboard will be hidden for the duration of the event until the Final Results screen. The Action & Answer Tour victory screen.

A point system is used to determine the winner in Action & Answer Tour.In most cases, 10 points are awarded to the winner of a minigame. However, this can change at certain points of a game, such as when it is the final round. It is possible for multiple players to be correct depending on how the minigame was played.

There are some minigames that award a different number of points to players in the order they answered or where they finished in:. 1st: 10 points. 2nd: 6 points. 3rd: 4 points. 4th: 2 pointsThere are some minigames where all players are always correct, even if they finish with a score of 0 on that minigame. There are other minigames where points are solely based off how many points they earned in the minigame, and there are also extra chances to earn more points depending on what happens in the game.When it is the final round, the amount of points the winner can earn changes to a number between 12 and 28, which is based off the sum of the displays of all players, which range from 3 to 7. If the last minigame can award partial points to players, the amount of points that would be earned normally, multiplied by one-tenth the maximum amount of points possible for that round, would be the amount of points the player would earn for that round; if the result is not a whole number, it is rounded down.Scoreboard.

It has been requested that additional images be for this section. Remove this only when the image(s) have been uploaded for this section.As with the previous games, there are a variety of collectable costumes for the player to use for their Mii character. All the costumes from return (with the exception of the Wenlock Costume, being replaced by the mascots of the new Olympic games). The method for unlocking them is different also; instead of buying them from a shop using in-game points, they are obtained by completing specific challenges (the same applies for all unlockable music, which exclusively includes music from past Mario games and past Sonic games). , andMediaIt has been suggested that audio and/or video file(s) related to this section be uploaded.Please upload all related music, sound effects, voice clips, or any videos for this section.

See the page for information on how to get started.Staff Main article: Critical receptionMario & Sonic at the Sochi 2014 Olympic Winter Games received mixed reviews from critics. IGN gave the game a 4.5 (a 'Bad' rating). They praised its large quantities of unlockables, but criticized its lack of games to be played online. GameXplain gave the single player mode a 3/5 stars and its multiplayer a 3.5/5. Destructoid gave the game a 6.0. The game received a score of 49% by Official Nintendo Magazine - while they praised the game's 'TV-show-style to menus and games', they criticized the controls (describing them as 'almost universally abject') and the event gameplay. ReviewsReviewer, PublicationScoreCommentDanielle Riendeau,6/10'While its dream events are colorful and fun, Sochi 2014 suffers from an overall lack of depth.

Sochi 2014 boasts plenty of variety, and the game was great for multiplayer matches with a mixed group, where that simplicity was a boon. But the novelty of figure skating as Donkey Kong wears thin quickly — and Sochi 2014 is simply too lightweight to be a contender.' Martin Gaston,5/10'The Mario & Sonic series is the perfect example of the kind of charming, bite-sized, and all-inclusive entertainment that defined Nintendo throughout the Wii's golden years, but a lack of creativity and a poor implementation of the Wii U GamePad ensure that Mario & Sonic's fourth outing in six years fails to secure a podium finish.' Scott Thompson,4.5/10'Mario & Sonic at the Sochi 2014 Olympic Winter Games has some of the best online capabilities on the Wii U, but it unwisely forces use of poor motion controls in almost every mode. For all its competitive elements, including leaderboards, online multiplayer, and downloadable ghost competitors, Sochi 2014 is just too unpredictable to make good use of any of them.

There is some fun to be had in both local and online multiplayer, but half of that is the comedy of playing with terrible controls.' AggregatorsCompilerPlatform / ScoreMetacriticGameRankings.