Dungeon Village Building Placement

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Dungeon Village » Dungeon Village Tips & Tricks Dungeon Village Tips & Tricks Posted. Or is it an issue of WHEN the building or job is maxed? Essentially, do you need to do it before score calculation 'end'? Reply Delete. Dungeon Village Jobs Dungeon Village Residents Dungeon Village Tips & Tricks The Sushi Spinnery.

General HintsVillage Rank RequirementsDifferent requirements are needed to increase the rank of your village. The guidelines for each rank are as follows:1★ Village:2★ Village:3★ Village:4★ Village:5★ Village:Village Popularity = 300Village Popularity = 800Village Popularity = 1,500Village Popularity = 2,500Village Popularity = 3,500Monthly Sales = 5,000GNumber of Facilities = 10Monthly Sales = 35,000GNumber of Facilities = 25Monthly Sales = 70,000GEvents Held = 2Number of Houses = 4Events Held = 15Number of Houses = 10Events Held = 30Build a BakeryQuests Cleared = 12Build a RestaurantQuests Cleared = 30Build a Museum. From this it can be seen that the key to getting a high score is to clear as many quests as possible and raise your Village Popularity as high as possible.

Guide

The total buildable objects are limited to X, and you can have only 25 houses maximum in a game. Also, resident Work maxes out at 2,500 total, and the combined levels of your residents has a low score multiplier. The easiest way to boost your score is to invest in town events that boost Village Popularity and continue to complete quests as they become available. Unto K.Have played through the game on a couple of occasions, and noticed something odd. I had maxed all jobs so I had them all available, but on the subsequent playthrough they were unlocked only up to Knight, with the exceptions of Kairob and PrinPrin which were also selectable. Additionally, the levels of buildings varied greatly despite maxing them all, some like the Inn remained maxed, but most got reset to 2 or 3 when they became avaliable.Is this a bug in the Android version, or is it an issue of WHEN the building or job is maxed? Essentially, do you need to do it before score calculation 'end'?

One of the simplest ways to garner more money is to wait until the majority of your adventurers are in town, and then move your highest GP building in front of the field entrance. This forces adventurers to go through the building to get out and fight monsters.

Just keep in mind that doing so will trap them out in the field, so move it back once all your adventurers are out.I suspect this might work for the exit offscreen as well, but I'm not completely sure of that one.Keep in mind that the star requirement is for total income, not net after maintenance. I don't believe I have ever netted 70K GP after expenses in any single month, even with Draggi mobs.

SPOILER ALERT: Don't read this section if you'd rather figure it out yourself you don't want a super effective strategy to beat the game.Here's a couple of strategies for the game. First, in terms of game layout, I didn't build my town in blocks, but rather in one long road. The inn, and the houses were at the end of the road, so any time my adventurers needed to heal, or rest, they had to walk past EVERY building I had.Second, early on use every misc. Item you find to build up your town buildings instead of using it on your adventurers. This will pay off with income later, which you can use to buy misc items, and use them on the adventurers, but at a later stage in the game.

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Especially upgrade your inn, because, although you won't be able to get it up very high (it maxes out at 900) it gets the most use in the game.Third, not every building is the same, and you really don't want every building. Each building has a 'bonus' it gives to an attribute, so rather than pick a building like the cake shop that only gives a +1 to health, build things like the archery range, the circus, and the combat school that give multiple bonuses, and that cost a lot to use. In general, focusing on a fewer, high powered buildings, rather than one of everything, is definitely the way to go. By the end game, I had 20 buildings (not counting houses) and was very happy with my income.Don't worry about the quests that much. They're good, but there's a lot to be said for not always focusing on them.Once you've got your income up, buy lots of items each time they become available. This is useful for the cauldron, but when you give items, it's also a super boost to your popularity. I'd hand out a wave of items and when I came back to 'real time' my popularity would jump 300 points, and I'd get 3 medals.

I was getting 12-13 medals a year near the end. This gets a little boring doling out the gifts, but it works.That's about it.